Two exciting announcements for UMBC Global Game Jam 2020 site. First, Oxide Games is sponsoring the UMBC site this year. This should help us to make the GGJ experience all the more awesome for ou...
https://gaim.umbc.edu/2020/01/24/exciting-additions-to-ggj-2020-at-umbc/
Registration for the 2020 Global Game Jam is open! UMBC is once again hosting the Global Gam Jam this January. It will run from 5pm Friday, January 31st to 5pm Sunday, February 2nd, just afte...
https://gaim.umbc.edu/2019/11/15/global-game-jam-2020-registration/
The Global Game Jam site at UMBC is up and running for 2019. UMBC has been a site for all 11 years of the global game jam. After many years of only one or two nearby sites when we were close to o...
https://gaim.umbc.edu/2019/01/25/streaming-global-game-jam-2019/
Introduction This new series of posts will be detailing the process of modifying Unreal Engine 4 in order to improve its static lighting capabilities. This series will assume a decent understandi...
https://gaim.umbc.edu/2018/04/22/modifying-ue4-part-1-the-setup/
It’s that time again! For the 10th year running, UMBC is proud to be a host site for the Global Game Jam. The Global Game Jam is a weekend-long game development event taking place at hundreds o...
Registration for the 2016 Global Game Jam is open! UMBC is once again hosting the Global Gam Jam this January. It will run from 5pm Friday, January 29th to 5pm Sunday, January 31st, just after c...
UMBC game development team HueBots is competing today in the US Finals of the Microsoft Imagine Cup! Better yet, you can stream the competition online, and vote for your favorite (be honest, it�...
https://gaim.umbc.edu/2015/04/23/watch-huebots-represent-umbc-at-the-imagine-cup-us-finals/
We now have Unreal Engine licenses for academic use by any UMBC students, faculty or staff. If you are affiliated with UMBC, you can request a license code online (must be logged into your myUMBC...
This posting was inspired by a conversation I had with one of my students a few weeks ago about the Wikipedia page for SSIM, the Structural Similarity Image Metric, and discussion on the topic t...
I know you can’t take everything in a PR posting at face value, but the phrase “our invention of programmable shading” in NVIDIA’s announcement of their patent suits against Samsung and Q...