midnight-charm : > Sofie Theobald photographed by John Paul Pietrus for Grazia Italia > March 1st, 2018 > > Stylist: Tamara Gianoglio > Hair: Maurizio Kulpherk > Makeup:...
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candycloth : > Alexander McQueen for Givenchy
“…Once you get what you want, you will just want either a greater amount of it, or you will want something else.” - Richard Hell, answering the question “Are the best things in life fre...
“ As for as their approach to new work, there’s one thing HUSH is adamantly against, and that’s brainstorming. “Brainstorming stinks,” says Schwarz. “You can’t just bring in a bunc...
“ In terms of VR experiences, I really view VR as a compliment to current gaming technology. And I think that it’s going to get bigger and bigger and bigger as time moves forward, as people ...
“My advice is: don’t virtual reality design or work, because you’ll never want to do anything else after that. Mobile games—who cares about mobile games anymore? VR is the best thing ever...
The Near Future of Consumer VR : It’s actually not that easy finding all the specs and descriptions of the new headsets, controllers, and motion sensing hardware coming out over the new few m...
“ In a traditional adventure game, objects are often uni-taskers: screwdrivers are for unscrewing and nothing else. Knives are for cutting and nothing else. It is a sort of “key and lock” ...
“ Madeline Ashby, a futurist with a degree in strategic foresight who has worked for organizations like Intel Labs, the Institute for the Future, SciFutures, and Nesta, says that another big p...
“We have heroic efforts like the Internet Archive to preserve stuff, but that’s like burning down houses and then cheering on the fire department when it comes to save what’s left inside. I...
“We’re no longer designing interactive movies; we’re imagineering playable theme parks.” - Jed Ashforth, Rebooting Game Design for Virtual Reality at GDC Europe 2014.
Project Tango is such a brilliant way to attack the proble of teaching computers about the real world…by literally showing computers the real world, rather than explaining it to them.
“ Virtual Boy’s best traditional game, at least in the Nintendo style, bore ideas that have been revisited in recent years. Virtual Boy Wario Land is likely the best game the machine had to ...
Humans are good at thinking through one potential solution, checking it for errors, and if none are obvious, going with it. But we are notoriously bad at doing more: when making a decision, we ra...
Building Virtual Reality, with Jody Medich and Daneil Plemmons. Lots of great, practical advice.
Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics). Kelly S. Hale (Editor), Kay M. Stanney (Editor). Available for you to ...
Colosse: A Story in Virtual Reality . Gold winner of the Oculus’ Mobile VR Jam 2015. Absolutely gorgeous.
“I could write you an entire book on why that is absolutely not the case, but that’s the thing – it’s not the audience’s responsibility to read that book. It’s my responsibility deliv...
50 Meticulous Style Guides Every Startup Should See Before Launching – Design School : Nice collection of some brilliant style guides. But two comments: 1. If you have a web product and you...