Hello everyone! I’m researching game devs’ experiences with promoting their games. I’d love to hear about the challenges you've faced and your thoughts on using paid ads to promote your g...
Hi all, I am trying to compute bent normals to use for my lighting calculations such as ambient occlusion. The way I understand it is that bent normals point in a direction that represents the ...
I have a code to calculate inverse square falloff, but it's not working as I had hoped. Any big ideas? For instance, where dimension == 3, the falloff should be proportional to 1/r^2. vector_3...
Here's a picture from which you will immediately understand the issue: So, when the particles hit the wall, some of them do not render fully because of the track wall. If using Z Test = Alway...
Hey all, I've just pushed a small demo update. It has a new small tutorial to help people start the game properly, new music, and main menu artwork. Maybe more, I honestly don't remember =P Dev...
http://gamedev.net/blogs/entry/2294372-demo-update-version-070-and-development-update
My thinking is a bit warped by C# and I don't quite understand why AS needs handles. In C# there are also two categories of types: reference types (classes) and value types (structs and int, fl...
@kushagra.kala , PLEASE read your messages (blue speech balloons at upper right).
http://gamedev.net/blogs/entry/2294348-post14_interacticveasset_message-display/2271412
Please help this lass, April: I think she is a coder or something. She might make games eventually. https://gofund.me/3a29874f "Hi there, if you don’t know me, my name is April...
http://gamedev.net/forums/topic/717671-support-aprils-journey-to-recovery-and-stability
Currently, registering a printf/format-like function in AngelScript is bothering. A workaround is using function overloads with parameters from less to more. I tried to modify the source code to ...
http://gamedev.net/forums/topic/717619-support-for-registering-a-variadic-function
I have worked on area light shadows approximation using shadow maps, but the one method showing good quality seems pretty expensive. For a lookup i need a 4x4 kernel of SM depth values in GPU r...
Resources for APIs not covered in specific categories as well as software to aid with game development
http://gamedev.net/forums/topic/717668-thinking-of-checking-out-a-new-engine-or-even-mine
ASSET STORE Hello! A few months ago, I released a tool that addresses the following challenges: Quickly copying settings from one spritesheet to another in bulk. Setting the same exact Pivo...
http://gamedev.net/projects/6106-sprite-sheet-changer-tool-update-12
I have added ranged unit attack to my game. Here's a short video: https://www.youtube.com/shorts/SBhDek9w7D0
Hello, recently I had to take on the mission of updating a D3D9Ex game app to D3D11, I picked up a book along with Microsoft documentation and sat with myself to learn D3D11, and I am actively ap...
http://gamedev.net/forums/topic/717669-d3d11-device-creation
This commit crashes on windows (visual studio) but works fine on linux (gcc): https://github.com/dviglo2d/sprite_manipulator/commit/88f8b1733f385e7765e88d5e031382c68027f84d ivec2 - struct from...
Hello everyone, Massive Paradox is here Not long ago we presented our new project - Greedshot. In short, it is a first-person shooter with procedural level generation, which can be played both ...
Become the ultimate shopping mall tycoon! Mall Manager Simulator is a deep management game where you build and develop your very own shopping center. Every decision you make impacts your revenue,...
should I use a switch statement or a if statement to deal cards to the
dealer here is my shuffling code.
int shuffled_state;
vector
If you like building/designing character unit behaviors, the initial setup of chess is a neat task. Confining drag/drop to valid moves per the unique piece types in an interesting way was quite s...
http://gamedev.net/blogs/entry/2294363-choosing-an-aggressive-problem-domain
Hello everyone! I want to improve my skills and currently searching to join a team. My last activity was on 2024 GMTK game jam LocoSizic by Nick Tomsho - Game Developer, NitroBuilder101, SeQuen...
http://gamedev.net/forums/topic/717559-unity-programmer-looking-to-join-a-team
Good looking art style.
Hello everyone!! I finally created a message display for my interactive asset, where the player clicks the object and sees the message. However, I am still facing issues with the UI and focus. ...
http://gamedev.net/blogs/entry/2294348-post14_interacticveasset_message-display
Counter-Strike: Global Offensive (CS:GO) has maintained its popularity in the gaming world for over a decade due to its tight mechanics, team-based strategy, and a vibrant economy revolving aroun...
Hello, i was wondering if anyone here knows good methods to integrate 3 torques into a wheel's angular velocity in a physically correct manner? The 3 torque's i have are: Torque from drivetrain T...
http://gamedev.net/forums/topic/717539-wheel-angular-velocity-torque-integration
Very well done, bro.
http://gamedev.net/blogs/entry/2294338-farming-in-my-survival-game/2271410
From childhood, one young man dreamed of serving his country as a true warrior. With a heart full of patriotism, he transformed his mind and body, training himself with a single focus: "I will be...
POSITION: DATABASE & BACKEND / FULL-STACK DEVELOPER OVERVIEW: We've developed a streamlined process that seamlessly integrates custom 3D characters into Unreal Engine 5, making them fully compa...
IDEA ISLANODE offers you a unique survival experience. You combine world resources to craft. The building physics make the game fun , in some cases your structures may collapse, so you need to ...
Created first enemies for my indie survival game called IslaNode. WISHLIST NOW! IslaNode Rescue Signal on Steam
@frankusthenerd thank you it is grass )
http://gamedev.net/blogs/entry/2294338-farming-in-my-survival-game/2271409
Bluezone Corporation's "EXPERIMENTAL CORE" is an experimental sound pack, blending ambient and cinematic worlds, specially designed FOR MUSIC PRODUCERS AND SOUNDTRACK CREATORS FOR FILMS AND VIDEO...
http://gamedev.net/news/experimental-core-released-bluezone-corporation-r2778
The insights shared in the Game Dev Digest are always enlightening, especially when it comes to the intersection of technical art and game design. As game development continues to evolve, so does...
http://gamedev.net/blogs/entry/2277656-game-dev-digest-issue-222-technical-art-and-more/2271408
Looks cool. What is the purple stuff?
http://gamedev.net/blogs/entry/2294338-farming-in-my-survival-game/2271407
When I implement point light, this occured, It is not the right way it should work, could someone help me pls ? cbuffer CBuf : register(b0) { matrix transform; }; struct VSOut { ...
http://gamedev.net/forums/topic/717656-pointlight-troubles-in-directx11
> Farming in my Survival game IslaNode .Wishlist Now on Steam > > byu/YerGo9 inIndieDev > > > > >
http://gamedev.net/blogs/entry/2294338-farming-in-my-survival-game
This is a rather fun concept and be curious to see how it goes. Keep it up!
http://gamedev.net/blogs/entry/2294264-announcing-firwood-falls/2271406
Is Func4 the only good answer here? If bufferSize returns a value of only 24 bytes in Visual Studio, should I still use the Func4 example? It seems to be the only option that satisfies the compil...
http://gamedev.net/forums/topic/717642-question-about-portability
Just uploaded my first tutorial on smooth platformer movement. I would love any feedback! Buttery Smooth Platformer Movement | Godot 4 Tutorial https://youtu.be/STpems7xfe4
http://gamedev.net/forums/topic/717655-new-smooth-platformer-movement-tutorial-for-godot-4
ATOMIC BLASTMAN DEVLOG #4 REGISTRATION FORM: BETA TESTING REGISTRATION FORM OFFICIAL WEBSITE: INDIEPENDENT GAMES STUDIO Figure 1: Atomic Blastman Devlog 4 Thumbnail DEVEL...
http://gamedev.net/blogs/entry/2294337-atomic-blastman-devlog-4
HELLO DEVELOPER COMMUNITY, we are “IMMERSIONLABS ”, a new kid on the block, and excited to start our official presence in the game dev world ! And we are happy to announce the start of a be...
http://gamedev.net/blogs/entry/2294336-audire-the-audio-engine-by-immersionlabs
I can tell you from experience how to find a quality RuneScape server without any problems now and it turns out to be quite easy if you know where to look. Here https://runersps.com/ there is a ...
http://gamedev.net/blogs/entry/2273397-ui-and-gamification/2271405
The german startup “immersionLabs”, has opened a beta phase for its first product “audire - the audio engine” and invites interested developers and enthusiast to join ! Just visit “htt...
http://gamedev.net/news/audire-the-audio-engine-immersionlabs-opens-beta-phase-r2777
This article was originally published on GameDevDigest.com Happy Halloween. Enjoy another issue of game dev stuff. CLASSIC 3D VIDEOGAME SHADOW TECHNIQUES - In the real world, shadows si...
http://gamedev.net/blogs/entry/2294327-game-dev-digest-issue-256-horror-and-more
I am mainly a Linux user, though I also use Windows and develop Airlib to be cross-platform. I watched a video by Nir Lichtman about making a Tiling WM for Windows. Also, I have a bug with the ...
http://gamedev.net/blogs/entry/2294326-winapi-x11-and-cross-platform
The team at Trabajos Universitarios https://trabajosuniversitarioshechos.com/comprar-tfg/ is dedicated to producing assignments that are meticulously researched and well-organized, helping stud...
cool ...
http://gamedev.net/blogs/entry/2277656-game-dev-digest-issue-222-technical-art-and-more/2271403
ATOMIC BLASTMAN NEW ITEMS DESIGN REGISTRATION FORM: BETA TESTING REGISTRATION FORM OFFICIAL WEBSITE: INDIEPENDENT GAMES STUDIO Figure 1: Atomic Blastman Game Thumbnail BETA TE...
http://gamedev.net/blogs/entry/2294319-new-items-design-atomic-blastman
Hello Everyone!! Finally, I could create a blueprint for the media player and message pop-up. However, it seems that the blueprint for the message still has some issues, as it's not working cor...
http://gamedev.net/blogs/entry/2294318-post13_interactive-assets-update
I recently came across a fascinating article about no-code game engines that complements the discussion on the core structure of game development mentioned in the blog post about "Skatepunk 2." N...
http://gamedev.net/blogs/entry/2276326-skatepunk-2-core-game-structure/2271402
It’s great to see new features like the "team of the day" module on Footballtopmanager’s homepage! Real-time updates like these really enhance the experience for football fans and managers al...
http://gamedev.net/blogs/entry/2273791-team-of-the-day/2271401
The article on game reviews provides valuable insights into how player feedback can shape a game's success. It's fascinating to see how different factors, like engagement and community interactio...
I recently discovered a fascinating website called which provides insights into the thriving online gaming industry in India, specifically focusing on Pin-Up Casino. This platform https://www.amr...
http://gamedev.net/blogs/entry/2262786-siri-tell-me-a-story/2271399
I highly recommend their services to anyone looking to enhance their mba application and make a lasting impression on admissions committees. I recently used mba essay services EssayShark , and I...
I think app development always requires significant investments, and many platforms stick to mobile-optimized web versions. But yeah, I get what you're saying, and I agree that having apps like t...
http://gamedev.net/blogs/entry/2259343-lsl-casino-games-code/2271397
Here we are four years later, but I finally got around to this. Hope all is well on your end.
http://gamedev.net/blogs/entry/2267148-welcome-to-my-chess-blog/2271396
I’ve been diving into the world of online slots lately, and I came across Razor Shark, a slot that’s as thrilling as its name suggests. I found an in-depth review on razor shark that covers ...
http://gamedev.net/blogs/entry/2277800-should-players-be-hand-held/2271395
I know how to improve ecommerce SEO with artificial intelligence. This article https://triare.net/insights/ai-ecommerce-seo-strategies/ discusses how artificial intelligence-based strategies can...
http://gamedev.net/blogs/entry/2267378-seo-results-day-1/2271394
This article was originally published on GameDevDigest.com Enjoy! MAKING OF TIME GHOST: USING DOTS ECS FOR MORE COMPLEX ENVIRONMENTS - In September 2024, Unity’s Demo team unveiled a ...
http://gamedev.net/blogs/entry/2294296-game-dev-digest-issue-255-animations-engines-and-more
I found a fantastic resource for discovering various casino bonuses available across different platforms. On best casino bonuses you’ll find a detailed overview of the bonus offers provided by...
http://gamedev.net/blogs/entry/2275728-gaming-education-at-college-3-why-colleges-ii/2271393
Hello, gamers and developers! Today, I want to introduce you to a delightful game created by my friend called "FIND THE CAT! CLICK & CARE." This hidden object game immerses you in a charming worl...
Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update: CODING Drafts - allows you to save your code even if you ...
http://gamedev.net/blogs/entry/2294293-030-version-announcement
http://gamedev.net/portfolios/2327-narrativeworldcharacter-creation-and-writing
Hello everyone!! As you know, I have been working on the second assignment for my game class. Along with rectifying errors, I changed the existing blueprint for the drawer. I also added a TV sc...
http://gamedev.net/blogs/entry/2294273-post9_updates-for-interactive-assets
NEW WEAPON ANIMATIONS RELEASE There are two completely new weapons. FATHER OF WAR IS A TWO-HANDED TANK WEAPON. MOONSEEKER IS THE OVERHAULED VERSION OF THE OLD VERSATILE CROSSBOW WEAPON. ...
http://gamedev.net/blogs/entry/2294267-new-weapon-animations-release
AN INTRODUCTION TO FIRWOOD FALLS (AND MYSELF) Hi there. My name is Jake, and I'm dying to share my latest project “Firwood Falls” with you. I've been obsessed with zombies for as long as...
http://gamedev.net/blogs/entry/2294264-announcing-firwood-falls
first experiments to achieve Global Illumination using Voxel Cone Tracing. Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable....
This article was originally published on GameDevDigest.com Unity 6 has been released, check it out and enjoy! UNITY 6 RELEASE - Create faster and reach more platforms. , here , and here...
http://gamedev.net/blogs/entry/2294248-game-dev-digest-issue-254-unity-6
Resources for APIs not covered in specific categories as well as software to aid with game development
WHY CACHE MATTERS Simply put, Cache is a small amount of memory located on your CPU that is used to reduce latencies to main memory (RAM). We have no control over the cache, but programming and ...
One of the most important group of algorithms inside game engines are intersection algorithms. Even though there are plenty of sites showing code for intersection algorithms, there are only a few...
Anyone working with OpenGL knows that its API is *ekhm* not perfect. Its imperfection is especially visible to C++ programmers that (as I do) love typesafety that can't often be assured with C la...
http://gamedev.net/tutorials/programming/graphics/opengl-type-traits-r2566
One of the first problems I ever encountered as a beginning programmer was this: "How can I store an undefinable, ever changing number of objects that I must create and destroy at unknown moments...
AN INTRODUCTION Of the many effects in computer graphics, the water effect is one that will definitely catch the viewer's attention. It simulates the behavior of water when it is disturbed. Thi...
http://gamedev.net/tutorials/programming/graphics/the-water-effect-explained-r915