Hi all! I am using Cocos Creator version 3.8.3. Typically I have always used uncompressed audio data to play sounds, more specifically wav files. Now I have been provided with all the sounds ...
Hi all! I am using Cocos Creator version 3.8.3. The documentation says: > .ogg is an open source lossy audio compression format, which has the > advantage of supporting mul...
https://forum.cocosengine.org/t/audio-format-ogg-on-ios/61426
Hi all! I use Cocos Creator version 3.8.3. Is there a way to change the global volume in the engine? So far, what I have found is to change the volume individually for each AudioSource. 1 p...
Hi, When there’s missing assets (sprites/animation…), it doesn’t seem to get logged in the Console. It used to give warnings when opening the scene in Cocos Creator v2. Is this by desi...
https://forum.cocosengine.org/t/missing-assets-not-logged-in-cocos-v3-8-3/61423
Hi there, The 3D Particles are drawn behind sprites even when it’s placed higher in the hierarchy. I’m just using the default 2D scene setup and enabled 3D Particles module. 2D Particles ...
https://forum.cocosengine.org/t/3d-particles-sorting-issue/61422
Asset update error: assets/internal/native/08/0835f102-5471-47a3-9a76-01c07ac9cdb2/OpenSans-Regular.ttf, Not Found The source already exists on the server, why can’t the downloaded...
https://forum.cocosengine.org/t/hotupdate-cocos-creator-version-3-8-4/61421
Hello everyone, I’m encountering an error when trying to run my iOS build from Xcode. Here’s the error message: Undefined symbol: v8::internal::trap_handler::TryHandleSignal(int, __sig...
Hello everyone. I am trying to integrate the AdMob plugin to a generic Cocos Creator project. I have used the following example linked as a template for this: GitHub - cocos/cocos-google-admob . ...
https://forum.cocosengine.org/t/admob-plugin-integration/61414
Hello everyone, I am trying to optimise my game which has poor performance in iOS native in CC3.8.3. Main issue I have is that I am doing the renderdata(vertices) caculations every frame and up...
Hi guys anyone has solution for this? I am try to use xstate v5 (Stately + XState docs | Stately ) with Cocos creator, but Xstate requires typescript v5 to work. below this the error with coco...
https://forum.cocosengine.org/t/how-to-upgrade-typescript-for-cocos-creator-for-xstate-v5/61409
view.setOrientation(macro.ORIENTATION_PORTRAIT); const frameSize = screen.windowSize; screen.windowSize = new Size(frameSize.height, frameSize.width); const ratio = screen.windowSize.height / ...
I am looking to create a cocos2d game using Xcode. I just need the runtime. It looks like I have to use creator to do everything. There has to be a better way right? 2 posts - 2 participants ...
How feasible is it to bridge TypeScript rendering code with the native C++ renderer to achieve a similar architecture to Unity’s Scriptable Render Pipeline (SRP)? Would a TypeScript equivalent ...
https://forum.cocosengine.org/t/a-scriptable-render-pipeline/61401
Receiving the following massage: Debugging connection was closed. Reason: WebSocket disconnected. reconnect when ready by reopening DevTools. Tried different versions 3.8 to 3.8.4 Tried disab...
Hi guys, I’m making and updating a game in Cocos 3.8.3 version, Android target 34 environment. Our game features quite a lot of images used, and quite a lot of libraries such as advertising S...
We are delighted to announce the release of Cocos Creator 3.8.4! This version has not only significantly enhanced performance and rendering but also improved editor experience and stability, ...
In my project I have Used Mask( type - GRAPHICS_RECT) to show a portion of a node. It work well and all child in the node are affected by the mask. This work well until i change the design reso...
https://forum.cocosengine.org/t/v3-8-mask-component-orientation-switch/61389
ABOUT US At Monti Games, we are dedicated to creating unforgettable gaming experiences. We are a passionate team of video game enthusiasts, and we are looking for an HTML5 Video Game Programmer ...
https://forum.cocosengine.org/t/hiring-senior-html5-video-game-programmer-remote/61388
cc.Class({ extends: cc.Component, properties: { create: { get: function() { return false }, set: function...
https://forum.cocosengine.org/t/promise-in-editor-mode-async-or-callback/61386
Why did I lose the .plist file when building astc? 7 posts - 2 participants Read full topic
import { H5GamesAds, InterstitialType } from ‘…/…/adsense-h5g-api/H5GamesAds’; just import this header to my creator Project received Error Like that :- Cannot find module ‘…/…/ad...
https://forum.cocosengine.org/t/google-adsense-h5-games-ads/61379
I create a map from map editor, then import it into cocos creator, and create a tiledtile node, but my node is offset from the tile image like the picture. How can I fix this? 4 posts - 3 p...
https://forum.cocosengine.org/t/question-about-tiledmap-isometric/61374
Hi everyone, I’m encountering an issue while building an iOS project using CocoaPods for dependency management. Before integrating CocoaPods, I was able to successfully build and run the proj...
https://forum.cocosengine.org/t/issues-with-cocoapods-and-ios-build-in-xcode-16-0/61373
Why do I use spine in cocos creator? The gameplay is very smooth. When I update the version to 3.8, I have the problem of dropping fps when using spine. The spine I use is ver 3.8 4 posts - 2 p...
https://forum.cocosengine.org/t/use-spine-in-cocos-creator/61372
I want to optimize cocos creator to improve fps and draw calls. I followed the docs but it doesn’t work in version 3. When I spawn a node, the draw call increases, the node I spawn doesn’t ha...
https://forum.cocosengine.org/t/i-want-to-optimize-cocos-creator/61370
Optimizing cocos creator 3.8 what should I pay attention to when I see in my product that drallcawn increases when I spawn more nodes and causes the application to drop fps 2 posts - 2 particip...
https://forum.cocosengine.org/t/optimizing-cocos-creator-3-8/61368
I want to process packets sent from the socket when the tab is hidden, how can I synchronize the client with the server? 6 posts - 3 participants Read full topic
How To Make Scratch Card in Cocos Creator Latest Version Using TypeScript Language 3 posts - 2 participants Read full topic
I just created a simple project, added an audio source to a node and set it to autoplay, it play well on desktop browser after click, but it doesn’t play on iPad Safari even though I’ve touch...
https://forum.cocosengine.org/t/ipad-browser-safari-can-not-play-sound/61361
Hi all! Google Play has removed my app and disable my dev account. They said my app is malicious, malware. I don’t know why they marked my app as malware. It’s just a simple knife throwing ...
https://forum.cocosengine.org/t/cocos2d-js-3-17-google-rejected-my-app/61359