By Richard Hazlewood – May 2011 I woke as the light hit my face. Squinting, I raised my hand to shield my eyes and let myself adjust to the bright light. With my eyes barely open, I saw tha...
http://infinitestarsmagazine.blogspot.com/2013/10/the-ancient-marches.html
BY OMER GOLAN-JOEL During the development of Traveller as a game, there were three slow, somewhat unintended, but certain nonetheless currents of development from the three little books of ...
http://infinitestarsmagazine.blogspot.com/2013/02/a-less-travelled-road-three-creeps.html
BY OMER GOLAN-JOEL I came across USE ME (which stands for Ultra Simple Engine for Miniature Engagements) quite accidentally, while checking the 15mm.co.uk site for new miniature release...
http://infinitestarsmagazine.blogspot.com/2013/02/the-war-room-review-of-use-me-15mm-sci.html
BY DAVE COOPER ART BY DAVID REDDINGTON This is a solo system I developed several years ago to play Traveller. Originally written for Classic Traveller, I’ve updated it for Stars Wit...
http://infinitestarsmagazine.blogspot.com/2013/02/stars-without-number-solo-play-rules.html
BY JONATHAN SHERLOCK
http://infinitestarsmagazine.blogspot.com/2013/02/the-manufactory-team-insertion-boat.html
BY JONATHAN SHERLOCK ART BY DAVID REDDINGTON Starships can carry smaller vehicles to assist the crew in accomplishing their mission. Look HERE for detailed rules about carrying vehicle...
http://infinitestarsmagazine.blogspot.com/2013/02/the-manufactory-starship-vehicle.html
BY PAUL ELLIOTT ART BY DAVID REDDINGTON There was nothing really like Traveller’s original ship combat rules, with its acceleration vectors and computer-programming-on-the-fly. For me...
http://infinitestarsmagazine.blogspot.com/2013/02/a-less-traveller-road-abstract-book-2.html
BY BRIAN PICHELMAN The Hippaflicks are the pacifist fish-people of Flicker. They are very cumbersome on land, but not in the water. They move up to 100 meters/minute (3mph) on land, and 360 m...
http://infinitestarsmagazine.blogspot.com/2013/02/dawn-sector-hippaflicks.html
BY OMER GOLAN-JOEL ART BY DAVID REDDINGTON A common complaint about Classic Traveller is that characters can die during character generation. At the surface of it, it looks like a ver...
http://infinitestarsmagazine.blogspot.com/2013/02/a-less-travelled-road-in-defense-of.html
BY BRIAN PICHELMAN The Bladish are large lobster-like men with a taste for war. They are tough, strong, and did I mention tough? Bladish speak Bladish. Most Bladish do not understand E...
http://infinitestarsmagazine.blogspot.com/2013/02/dawn-sector-bladish.html
BY BRIAN PICHELMAN This series of articles by Brian Pichelman will present the Dawn Sector, home to the Flickerians and Kendeleorians as well as several Human colonies, a complete sector in t...
http://infinitestarsmagazine.blogspot.com/2013/02/dawn-sector-world-of-flicker.html
BY OMER GOLAN-JOEL ART BY DAVID REDDINGTON Published a mere three years after the original fantasy role-playing game, Classic Traveller was one of the first science-fiction role-play...
http://infinitestarsmagazine.blogspot.com/2013/02/a-less-travelled-road-fresh-look-at.html
TRAVELLER FAN FICTION BY RICHARD HAZLEWOOD, SET IN THE OUTER VEIL UNIVERSE We have already published the first two parts of this unofficial Outer Veil fiction in issues #2 and #3 of Infinite S...
http://infinitestarsmagazine.blogspot.com/2013/02/freemans-belt.html
Infinite Stars, once an electronic magazine (E-Zine) in PDF format, has become a blog. This is done for several reasons. First and foremost, we wish to allow you, our dear reader, to enjoy easy a...
http://infinitestarsmagazine.blogspot.com/2013/01/moving-with-changeing-tides.html